Mesut Bozkurt's Resume

2018 — 2022

Medipol University — Istanbul

Bachelor's degree in visual communication design.

  • Produced successful projects such as Vogue restaurant Website project, Galataport 5G Game Area interaction design, Puhu TV Service design and worked with industry leaders.
2024 Jun — Now

SourceWallArt LLC — Owner

  • Design and produce wallpaper and large wall sticker sets using healthy paints specially crafted for children.
2023 July — Now

Partum Physics — UX/UI Designer

  • Managing a cross-functional team of 4 people in game production in the Idle Merge category.
  • Planned and conducted user research with design-oriented thinking methodology to provide user-centered solutions, increasing the average game completion rate by 29%.
2022 — 2023

Doğuş Group — Doğuş Technology — UX/UI, Game Designer

D-Universe (Metaverse platform)

  • Produced metaverse service design and interactive UX solutions in collaboration with Doğuş OTO, Galataport Istanbul, and the Ara Güler Museum.
  • Designed 7 different Web3 services on blockchain platforms (D-Wallet, D-Universe, D-Chain).
  • Designed Diegetic HUD designs and intuitive user navigation flows.
  • Crafted architectural spatial designs and user orientation guidelines for virtual land on Decentraland with design-oriented thinking.

Game Seed (Doğuş Technology)

  • Conducted one-on-one user testing and research on Hyper-Casual games, boosting user return and level completion rates by 15%.
  • Improved game production workflows through collaborative game design workshops and design-oriented service design.
  • Designed 3D non-diegetic and diegetic UI elements and interaction models.
2021 — 2022

Istanbul Medipol University R&D — UX/UI Designer

  • Designed the official mobile application for Medipol University students through end-to-end UX research, benchmarking, proto-persona creation, journey mapping, wireframing, and interactive prototyping—achieving top ratings upon app release.
  • Produced a comprehensive enterprise management portal for check-in/check-out, leave requests, and HR department operations, dramatically enhancing service efficiency and organizational flow.
Core Competencies:
Design Thinking User Research Service Design UX/UI Design Game UI Interaction Design Agile & Lean Development Wireframing & Prototyping User Journey Mapping
Tools & Technologies:
Figma Adobe XD After Effects Illustrator Photoshop Media Encoder Audition Blender 3D HTML5 & CSS3 Unity Game Engine

Available and shared upon request.