Mesut Bozkurt's Resume
Education
2018 — 2022
Medipol University — Istanbul
Bachelor's degree in visual communication design.
- Produced successful projects such as Vogue restaurant Website project, Galataport 5G Game Area interaction design, Puhu TV Service design and worked with industry leaders.
Work Experience
2024 Jun — Now
SourceWallArt LLC — Owner
- Design and produce wallpaper and large wall sticker sets using healthy paints specially crafted for children.
2023 July — Now
Partum Physics — UX/UI Designer
- Managing a cross-functional team of 4 people in game production in the Idle Merge category.
- Planned and conducted user research with design-oriented thinking methodology to provide user-centered solutions, increasing the average game completion rate by 29%.
2022 — 2023
Doğuş Group — Doğuş Technology — UX/UI, Game Designer
D-Universe (Metaverse platform)
- Produced metaverse service design and interactive UX solutions in collaboration with Doğuş OTO, Galataport Istanbul, and the Ara Güler Museum.
- Designed 7 different Web3 services on blockchain platforms (D-Wallet, D-Universe, D-Chain).
- Designed Diegetic HUD designs and intuitive user navigation flows.
- Crafted architectural spatial designs and user orientation guidelines for virtual land on Decentraland with design-oriented thinking.
Game Seed (Doğuş Technology)
- Conducted one-on-one user testing and research on Hyper-Casual games, boosting user return and level completion rates by 15%.
- Improved game production workflows through collaborative game design workshops and design-oriented service design.
- Designed 3D non-diegetic and diegetic UI elements and interaction models.
2021 — 2022
Istanbul Medipol University R&D — UX/UI Designer
- Designed the official mobile application for Medipol University students through end-to-end UX research, benchmarking, proto-persona creation, journey mapping, wireframing, and interactive prototyping—achieving top ratings upon app release.
- Produced a comprehensive enterprise management portal for check-in/check-out, leave requests, and HR department operations, dramatically enhancing service efficiency and organizational flow.
Skills & Methodologies
Core Competencies:
Design Thinking
User Research
Service Design
UX/UI Design
Game UI
Interaction Design
Agile & Lean Development
Wireframing & Prototyping
User Journey Mapping
Tools & Technologies:
Figma
Adobe XD
After Effects
Illustrator
Photoshop
Media Encoder
Audition
Blender 3D
HTML5 & CSS3
Unity Game Engine
References
Available and shared upon request.